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如何使用Python编写三子棋游戏

Python
211 2023-05-08

python怎么实现三子棋游戏

一、基本流程

三子棋游戏实现逻辑如下:

1、创建初始化3*3棋盘;

2、玩家执U子,先进行落子;

3、胜负判定【胜、负、和棋】,若胜负未分,则继续如下

4、电脑执T子,进行落子;

5、胜负判定,若胜负未分,则从步骤2继续执行

二、基本步骤

1、菜单界面

选择1是开始游戏,选择2是退出游戏

def menu():

    print('-'*20)

    print('1---------------begin')

    print('2---------------exit')

    print('please select begin or exit')

    print('-' * 20)

    while(1):

        select = input('please input:')

        if select == '1':

            begin_games()

            pass

        elif select == '2':

            print('exit the game')

            break

            #pass

    pass

2、初始化棋盘、打印棋盘

三子棋棋盘是3*3的方阵,在python中用列表来进行存储。

chess_board = [[0, 0, 0], [0, 0, 0], [0, 0, 0]]

那么如何将这个存储列表打印出来,成为棋盘呢?

def init_cheaa_board(chess_board): #先对列表进行初始化

    for i in range(MAX_ROW):

        for j in range(MAX_COL):

            chess_board[i][j] = ' '

    pass



def print_chess_board(chess_board): #棋盘打印

    print('*'+'-'*7+'*'+'-'*7+'*'+'-'*7+'*')

    for i in range(MAX_ROW):

        print('|'+' '*3+chess_board[i][0]+' '*3+'|'+' '*3+chess_board[i][1]+' '*3+'|'+' '*3+chess_board[i][2]+' '*3+'|')

        print('*' + '-' * 7 + '*' + '-' * 7 + '*' + '-' * 7 + '*')

        pass

    pass

3、玩家落子

玩家在3*3的棋盘中选择落子的横纵坐标。坐标点需要满足:1、该点在棋盘内;2、该点还未置子。

def player_first(chess_board):

    while(1):

        x = int(input('please input x:'))

        y = int(input('please input y:'))

        if(chess_board[x][y] != ' '): #若已被置子,则重新选择坐标

            print('This position is already occupied!')

            pass

        elif(x >= MAX_ROW or y >= MAX_COL or x < 0 or y < 0): #所选坐标超出棋盘范围,重新选择坐标

            print('This position is beyond the chessboard!')

            pass

        else: #若坐标可以落子,则将该坐标置为玩家的棋子U

            chess_board[x][y] = 'U'

            print_chess_board(chess_board)

            #return x,y

            break

            pass

    pass

4、电脑落子

电脑落子算法:

4.1、先检查一下棋盘,看电脑已占有棋面中是否已经有两子连成、即将成棋的状态。若已有,则获取可以促成胜利的坐标点,进行落子T;

4.2、若4.1不满足,则再去检查一下棋盘,看玩家已占有棋面中是否已经有两子连成、即将成棋的状态。若已有,则获取玩家即将胜利的坐标点,落子T进行拦截;

4.3、若4.1、4.2均不满足,则在棋面中选择电脑端有利的点进行落子;

A、先判断中心位置[1][1]处是否被占领,若未被占领,则这是最有利点。当占领[1][1]点时,则阻断了玩家的横、纵、正对角线、副对角线四条线路;

B、次有利点则是3*3棋盘的四个角,每占领一个角,则会阻断玩家的三条线路;

C、最后有利的点则是每条边的中心位置,会阻断玩家的两条线路;

def Intercept_player(chess_board,key):

    count2 = 0

    index2 = []

    intercept_index = {'x':-1,'y':-1}

    for i in range(MAX_ROW):

        index = []

        count = 0

        count1 = 0

        index1 = []

        allindex = [0,1,2]

        for j in range(MAX_ROW):

            if(chess_board[i][j] == key): #每一行的玩家落子情况

                count += 1

                index.append(j)

            if(chess_board[j][i] == key): #每一列的玩家落子情况

                #print('j'+str(j)+',i'+str(i)+'='+chess_board[j][i])

                count1 += 1

                index1.append(j)

            if (i == j and chess_board[j][i] == key):  # 在主对角线中的玩家落子情况

                count2 += 1

                index2.append(j)

        if(count == 2):    #在每一行中  获取具体的可以拦截的位置坐标  需要排除掉已经填充的位置

            result = list(set(allindex).difference(set(index)))

            result = result[0]

            if(chess_board[i][result] == ' '): #当这个位置可以进行拦截时,进行坐标返回

                #return i,result

                intercept_index['x'] = i

                intercept_index['y'] = result

                return intercept_index

        #print(count1,'------->',index1)

        if (count1 == 2):  # 在每一列中 获取具体的可以拦截的位置坐标  需要排除掉已经填充的位置

            result = list(set(allindex).difference(set(index1)))

            result = result[0]

            #print('count1==2,result:',result)

            if (chess_board[result][i] == ' '):  # 当这个位置可以进行拦截时,进行坐标返回

                intercept_index['x'] = result

                intercept_index['y'] = i

                return intercept_index

                #return i, result

        if (count2 == 2):  # 在主对角线上 获取具体的可以拦截的位置坐标  需要排除掉已经填充的位置

            result = list(set(allindex).difference(set(index2)))

            result = result[0]

            if (chess_board[i][result] == ' '):  # 当这个位置可以进行拦截时,进行坐标返回

                intercept_index['x'] = i

                intercept_index['y'] = result

                return intercept_index

                #return i, result

    count3 = 0

    if(chess_board[0][2] == key):

        count3 += 1

    if (chess_board[1][1] == key):

        count3 += 1

    if (chess_board[2][0] == key):

        count3 += 1

    if(count3 == 2):

        if(chess_board[0][2] == ' '):

            intercept_index['x'] = 0

            intercept_index['y'] = 2



        elif (chess_board[1][1] == ' '):

            intercept_index['x'] = 1

            intercept_index['y'] = 1



        elif (chess_board[2][0] == ' '):

            intercept_index['x'] = 2

            intercept_index['y'] = 0

    return intercept_index

    

def computer_second(chess_board):  #电脑智能出棋

    #1、先检查一下电脑是否两子成棋  若已有,则获取空位置坐标 自己先成棋

    intercept_index = Intercept_player(chess_board, 'T')

    if (intercept_index['x'] == -1 and intercept_index['y'] == -1):

        pass

    else:  # 电脑可落子

        x = intercept_index['x']

        y = intercept_index['y']

        chess_board[x][y] = 'T'

        return

    #2、若玩家快成棋   则先进行拦截

    intercept_index = Intercept_player(chess_board,'U')   #若玩家已经两子成棋  则获取空位置的坐标

    #print('intercept_index---:')

    #print(intercept_index)

    if(intercept_index['x'] == -1 and intercept_index['y'] == -1):

        pass

    else:  #电脑可落子

        x = intercept_index['x']

        y = intercept_index['y']

        chess_board[x][y] = 'T'

        return

    #3、如果没有,则电脑端排棋  以促进成棋

    #3.1、 占领中心位置  如若中心位置[1,1]未被占领

    if(chess_board[1][1] == ' '):

        chess_board[1][1] = 'T'

        return

    #3.2、 占领四角位置  若[0,0]  [0,2]  [2,0]  [2,2]未被占领

    if (chess_board[0][0] == ' '):

        chess_board[0][0] = 'T'

        return

    if (chess_board[0][2] == ' '):

        chess_board[0][2] = 'T'

        return

    if (chess_board[2][0] == ' '):

        chess_board[2][0] = 'T'

        return

    if (chess_board[2][2] == ' '):

        chess_board[2][2] = 'T'

        return

    # 3.3、 占领每一边中心位置  若[0,1]  [1,0]  [1,2]  [2,1]未被占领

    if (chess_board[0][1] == ' '):

        chess_board[0][1] = 'T'

        return

    if (chess_board[1][0] == ' '):

        chess_board[1][0] = 'T'

        return

    if (chess_board[1][2] == ' '):

        chess_board[1][2] = 'T'

        return

    if (chess_board[2][1] == ' '):

        chess_board[2][1] = 'T'

        return

5、输赢判定

最终的结果:输、赢、和棋D

判定流程:判断每个横线、纵线、对角线上是否有玩家U或电脑T连成三子的,若有则是该方胜出;当整个棋面都被占满,但玩家和电脑都未成棋时,则说明和棋。

def chess_board_isfull(chess_board):   #判断棋盘是否填充满

    for i in range(MAX_ROW):

        if (' ' in chess_board[i]):

            return 0

    return 1

    pass

    

def Win_or_lose(chess_board):

    isfull = chess_board_isfull(chess_board)

    for i in range(MAX_ROW):  #每一列的判断

        if( chess_board[0][i] == chess_board[1][i] == chess_board[2][i]):

            return chess_board[0][i]

            pass

        pass



    for i in range(MAX_ROW):  # 每一行的判断

        if( chess_board[i][0] == chess_board[i][1] == chess_board[i][2]):

            return chess_board[i][0]

            pass

        pass



    if (chess_board[0][0] == chess_board[1][1] == chess_board[2][2]):  # 判断棋盘正对角线

        return chess_board[0][0]



    if (chess_board[0][2] == chess_board[1][1] == chess_board[2][0]):  # 判断棋盘反对角线

        return chess_board[0][2]



    if isfull:

        return 'D'  # 经过以上的判断,都不满足(既没赢也没输),但是棋盘也已经填充满,则说明和棋

    else:

        return ' '

三、整体代码

# coding=utf-8import random

MAX_ROW = 3

MAX_COL = 3

#array = ['0','0','0']

chess_board = [[0, 0, 0], [0, 0, 0], [0, 0, 0]] #[array] * 3



def init_cheaa_board(chess_board):

    for i in range(MAX_ROW):

        for j in range(MAX_COL):

            chess_board[i][j] = ' '

    pass



def print_chess_board(chess_board):

    print('*'+'-'*7+'*'+'-'*7+'*'+'-'*7+'*')

    for i in range(MAX_ROW):

        print('|'+' '*3+chess_board[i][0]+' '*3+'|'+' '*3+chess_board[i][1]+' '*3+'|'+' '*3+chess_board[i][2]+' '*3+'|')

        print('*' + '-' * 7 + '*' + '-' * 7 + '*' + '-' * 7 + '*')

        pass

    pass





def player_first(chess_board):

    while(1):

        x = int(input('please input x:'))

        y = int(input('please input y:'))

        if(chess_board[x][y] != ' '):

            print('This position is already occupied!')

            pass

        elif(x >= MAX_ROW or y >= MAX_COL or x < 0 or y < 0):

            print('This position is beyond the chessboard!')

            pass

        else:

            chess_board[x][y] = 'U'

            print_chess_board(chess_board)

            #return x,y

            break

            pass

    pass



def chess_board_isfull(chess_board):   #判断棋盘是否填充满

    for i in range(MAX_ROW):

        if (' ' in chess_board[i]):

            return 0

    return 1

    pass



def Win_or_lose(chess_board):

    isfull = chess_board_isfull(chess_board)

    for i in range(MAX_ROW):  #每一列的判断

        if( chess_board[0][i] == chess_board[1][i] == chess_board[2][i]):

            return chess_board[0][i]

            pass

        pass



    for i in range(MAX_ROW):  # 每一行的判断

        if( chess_board[i][0] == chess_board[i][1] == chess_board[i][2]):

            return chess_board[i][0]

            pass

        pass



    if (chess_board[0][0] == chess_board[1][1] == chess_board[2][2]):  # 判断棋盘正对角线

        return chess_board[0][0]



    if (chess_board[0][2] == chess_board[1][1] == chess_board[2][0]):  # 判断棋盘反对角线

        return chess_board[0][2]



    if isfull:

        return 'D'  # 经过以上的判断,都不满足(既没赢也没输),但是棋盘也已经填充满,则说明和棋

    else:

        return ' '



def computer_second_random(chess_board):    #电脑随机出棋

    while(1):

        x = random.randint(0,2)

        y = random.randint(0,2)

        if(chess_board[x][y] != ' '):

            continue

        else:

            chess_board[x][y] = 'T'

            break



def Intercept_player(chess_board,key):

    count2 = 0

    index2 = []

    intercept_index = {'x':-1,'y':-1}

    for i in range(MAX_ROW):

        index = []

        count = 0

        count1 = 0

        index1 = []

        allindex = [0,1,2]

        for j in range(MAX_ROW):

            if(chess_board[i][j] == key): #每一行的玩家落子情况

                count += 1

                index.append(j)

            if(chess_board[j][i] == key): #每一列的玩家落子情况

                #print('j'+str(j)+',i'+str(i)+'='+chess_board[j][i])

                count1 += 1

                index1.append(j)

            if (i == j and chess_board[j][i] == key):  # 在主对角线中的玩家落子情况

                count2 += 1

                index2.append(j)

        if(count == 2):    #在每一行中  获取具体的可以拦截的位置坐标  需要排除掉已经填充的位置

            result = list(set(allindex).difference(set(index)))

            result = result[0]

            if(chess_board[i][result] == ' '): #当这个位置可以进行拦截时,进行坐标返回

                #return i,result

                intercept_index['x'] = i

                intercept_index['y'] = result

                return intercept_index

        #print(count1,'------->',index1)

        if (count1 == 2):  # 在每一列中 获取具体的可以拦截的位置坐标  需要排除掉已经填充的位置

            result = list(set(allindex).difference(set(index1)))

            result = result[0]

            #print('count1==2,result:',result)

            if (chess_board[result][i] == ' '):  # 当这个位置可以进行拦截时,进行坐标返回

                intercept_index['x'] = result

                intercept_index['y'] = i

                return intercept_index

                #return i, result

        if (count2 == 2):  # 在主对角线上 获取具体的可以拦截的位置坐标  需要排除掉已经填充的位置

            result = list(set(allindex).difference(set(index2)))

            result = result[0]

            if (chess_board[i][result] == ' '):  # 当这个位置可以进行拦截时,进行坐标返回

                intercept_index['x'] = i

                intercept_index['y'] = result

                return intercept_index

                #return i, result

    count3 = 0

    if(chess_board[0][2] == key):

        count3 += 1

    if (chess_board[1][1] == key):

        count3 += 1

    if (chess_board[2][0] == key):

        count3 += 1

    if(count3 == 2):

        if(chess_board[0][2] == ' '):

            intercept_index['x'] = 0

            intercept_index['y'] = 2



        elif (chess_board[1][1] == ' '):

            intercept_index['x'] = 1

            intercept_index['y'] = 1



        elif (chess_board[2][0] == ' '):

            intercept_index['x'] = 2

            intercept_index['y'] = 0

    return intercept_index





def computer_second(chess_board):  #电脑智能出棋

    #1、先检查一下电脑是否两子成棋  若已有,则获取空位置坐标 自己先成棋

    intercept_index = Intercept_player(chess_board, 'T')

    if (intercept_index['x'] == -1 and intercept_index['y'] == -1):

        pass

    else:  # 电脑可落子

        x = intercept_index['x']

        y = intercept_index['y']

        chess_board[x][y] = 'T'

        return

    #2、若玩家快成棋   则先进行拦截

    intercept_index = Intercept_player(chess_board,'U')   #若玩家已经两子成棋  则获取空位置的坐标

    #print('intercept_index---:')

    #print(intercept_index)

    if(intercept_index['x'] == -1 and intercept_index['y'] == -1):

        pass

    else:  #电脑可落子

        x = intercept_index['x']

        y = intercept_index['y']

        chess_board[x][y] = 'T'

        return

    #3、如果没有,则电脑端排棋  以促进成棋

    #3.1、 占领中心位置  如若中心位置[1,1]未被占领

    if(chess_board[1][1] == ' '):

        chess_board[1][1] = 'T'

        return

    #3.2、 占领四角位置  若[0,0]  [0,2]  [2,0]  [2,2]未被占领

    if (chess_board[0][0] == ' '):

        chess_board[0][0] = 'T'

        return

    if (chess_board[0][2] == ' '):

        chess_board[0][2] = 'T'

        return

    if (chess_board[2][0] == ' '):

        chess_board[2][0] = 'T'

        return

    if (chess_board[2][2] == ' '):

        chess_board[2][2] = 'T'

        return

    # 3.3、 占领每一边中心位置  若[0,1]  [1,0]  [1,2]  [2,1]未被占领

    if (chess_board[0][1] == ' '):

        chess_board[0][1] = 'T'

        return

    if (chess_board[1][0] == ' '):

        chess_board[1][0] = 'T'

        return

    if (chess_board[1][2] == ' '):

        chess_board[1][2] = 'T'

        return

    if (chess_board[2][1] == ' '):

        chess_board[2][1] = 'T'

        return



def begin_games():

    global chess_board

    init_cheaa_board(chess_board)

    result = ' '

    while(1):

        print_chess_board(chess_board)

        player_first(chess_board)

        result = Win_or_lose(chess_board)

        if(result != ' '):

            break

        else: #棋盘还没满,该电脑出棋

            #computer_second_random(chess_board)

            computer_second(chess_board)

            result = Win_or_lose(chess_board)

            if (result != ' '):

                break

    print_chess_board(chess_board)

    if (result == 'U'):

        print('Congratulations on your victory!')

    elif (result == 'T'):

        print('Unfortunately, you failed to beat the computer.')

    elif (result == 'D'):

        print('The two sides broke even.')





def menu():

    print('-'*20)

    print('1---------------begin')

    print('2---------------exit')

    print('please select begin or exit')

    print('-' * 20)

    while(1):

        select = input('please input:')

        if select == '1':

            begin_games()

            pass

        elif select == '2':

            print('exit the game')

            break

            #pass

    pass





if __name__ == "__main__":



    menu()

    pass

四、结果展示

4.1 在以下截图中,展示了电脑拦截、占据有利位置、并率先成棋的过程